This week ILMxLAB did the first public play test of Trials on Tatooine at the Game Developers Conference in San Francisco. Trails on Tatooine is a first-person story-based virtual reality experiment where you don a headset and get to walk around Tatooine, stand beneath the Millennium Falcon as in comes in for a landing nearly on your head, hear from Han Solo in the cockpit and eventually even defend yourself with a virtual lightsaber.
Working on this experience with the team at Lucasfilm has been a true highlight of my first two years at the organization and an amazing opportunity. Seeing everyone react so enthusiastically this week has been super rewarding. Here are a few of my favorite write-ups from the week:
For the past few years I’ve been the CTO of a division of Sony Pictures heading up Imageworks, Animation, and more recently Colorworks and Post Production. Before this time, I’d had opportunities to lead large teams on movies, but had never served in an executive position. These notes are mostly for myself, but hopefully someone else will benefit as well.
At this year’s Academy Scientific And Technical Achievement Awards show, OpenColorIO was among 19 other winners. If you haven’t heard of OpenColorIO, it’s a color management framework that makes managing color for cinema and video much more straightforward for engineers and artists alike. It’s been adopted by most of the major 2d and 3d applications for our business and has been a bit of a game-changer in terms of simplifying color workflows around the world.
This weekend the Academy of Motion Picture Arts and Sciences awarded Steve LaVietes, Jeremy Selen and Brian Hall an Academy Award for their work on Imagework’s Katana. Not surprisingly, it was a fantastic night.