Rob Bredow is a CTO & Visual Effects Supervisor with an interest in leading talented teams to create ground-breaking imagery.
MIB3, The Amazing Spiderman, Arthur Christmas, The Smurfs, Green Lantern, Cloudy with a Chance of Meatballs, Surf’s Up, Polar Express, Anger Management, Stuart Little 2, Megiddo, Castaway, Stuart Little, Virus, Godzilla, Independence Day, Storm Rider, Star Trek First Contact, and MIB.
Chief Technology Officer & VFX Supervisor, Sony Pictures Imageworks — 2001-Present
As CTO, Rob has led efforts to streamline Imageworks production pipeline for both animation and live-action visual effects. He led the effort to quadruple the size of the computing and disk infrastructure while reducing costs to the productions and supervised continued expansion to international offices. Rob created the technology sharing agreement with The Foundry which allowed Imagework’s lighting software Katana to be sold commercially. He also created Imageworks open-source initiative to share other innovative technology with the industry as a whole.
Rob also served as Visual Effects Supervisor on Cloudy with a Chance of Meatballs and the Academy Award Nominated Surf’s Up where he delivered hours of groundbreaking shots for both films. Significant innovations included a real-time live-action camera for the animated films and new rendering techniques that both improved the look of the films and artist efficiency. Additionally, Rob held supervisory positions on many other films including Polar Express, Anger Management, and Stuart Little 2.
Visual Effects Supervisor, Megiddo — 2000-2001
Supervised over 270 visual effects shots handled by both 3rd parties and in-house digital department. Directed 10 day visual effects shoot and delivered the film on-schedule and on-budget.
Senior Technical Director, Sony Pictures Imageworks — 1998-2000
Led the effects animation and created tools for the digital clothing team for the Academy Award nominated film Stuart Little. Led the development of the storm sequence digital effects work on Castaway.
Director of Research and Development, VisionArt — 1991-1998
Assisted as CG supervisor and Technical Director on difficult sequences on films like Independence Day and Godzilla. Developed numerous tools to satisfy production needs including a particle/behavioral simulation, particle rendering system, real-time motion capture system and camera match-move software.
VES Handbook of Visual Effects, Chapter 9 — Copyright 2010 Surf’s Up: The Making of an Animated Documentary — ACM Siggraph 2007 From Mocap to Movie: The Making of The Polar Express — ACM Siggraph 2005 Renderman on Film — ACM Siggraph 2002 Advanced RenderMan 2: To RI_INFINITY and Beyond — ACM Siggraph 2000
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