Hyde Park, London
I’m a big fan of Touring Plans. It’s a mobile application that gives advice on how to miss most of the lines. We’ve used it regularly at both Disneyland and Walt Disney World as a family and it’s works really well.
They are taking a new pass at the design for their app. They posted a work-in-progress of the new proposed layout which inspired me to take my own design pass tonight.
Ever curious to see what files Time Machine is backing up right now?
Open up the terminal, and type this command (you’ll need your password):
sudo opensnoop -n backupd | grep -v 'Time Machine Backups'
Opensnoop watches the files that Time Machine accesses and tattles on it. I’m always surprised to see the files I’ve recently changed. Often times, I’ll be editing photos and generating gigs of new backups just by changing header information and it’s nice to know what’s going on there.
Hat tip to Bill Lipa.
This week ILMxLAB did the first public play test of Trials on Tatooine at the Game Developers Conference in San Francisco. Trails on Tatooine is a first-person story-based virtual reality experiment where you don a headset and get to walk around Tatooine, stand beneath the Millennium Falcon as in comes in for a landing nearly on your head, hear from Han Solo in the cockpit and eventually even defend yourself with a virtual lightsaber.
Working on this experience with the team at Lucasfilm has been a true highlight of my first two years at the organization and an amazing opportunity. Seeing everyone react so enthusiastically this week has been super rewarding. Here are a few of my favorite write-ups from the week:
“…you can practically smell the ozone wafting from its lethal light field.”
“Star Wars Trials on Tatooine blends storytelling with video game mechanics, including lightsaber wielding, for a brand new way to experience Disney’s Star Wars universe.”
“It was awesome–-and then I got to swing a lightsaber.”
“Lucasfilm’s next big foray into the future is here.”
I also got to meet Norman Chan from Tested.com, and we had a detailed discussion about the making of this experience and ILMxLAB’s other efforts in the space.
If this kind of work sounds like fun to you, we’re hiring!